Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Friday, October 8, 2010

Real life PIPBoys!

 You can call the devices the U.S. Army is testing out at Fort Dix in New Jersey wrist mounted phosphorescent OLED Displays is you want. We're calling them PIPBoys.


What the gentleman in the photo here is looking at is one of eight wrist mounted phosphorescent OLED Displays delivered to the U.S. Army for testing by Universal Display. The organic light emitting diode display is mounted on thin, flexible metal foil, which in turn is mounted on a wrist-wrapping housing to create a fully functional display and communication device.

LG Display created the 4.3" QVGA full-color, full-motion AMOLED displays using amorphous-Silicon TFT backplanes crafted on flexible foil. Then Universal Display used its full-color PHOLED technology to create the front plane. The entire unit was designed and implemented by L-3 Display Systems.


The devices were presented to the military for evaluation and testing, and were showcased at the U.S. Army's C4ISR On-the-Move testing environment last month at Fort Dix, New Jersey, where they received positive feedback by senior leaders who make critical research, development and acquisition investment decisions.





I would wear one of these 24 hours a day. My wrist would become a pale, sweaty mass of matted hair.
That's probably not a good thing.
It's just another fine example of PIPBoy technology in real life. All we need now is a devastating nuclear war, and in a couple of centuries we'll be playing Fallout for real!

[OLED-Display via Kotaku]

Thursday, October 7, 2010

psp3
Time is definitely no longer on the side of the current PSPunits. SCEE has given official word to developers that they will no longer be selling dev kits after November 15th.



Said the notice, the company will "no longer be selling the PSP development tool (dtp-t2000a) or testing tool (dtp-h2500a)". Now if the devs still want to make some last minute projects for these PSP models, then they should try and get their hands on the dev kits before the aforementioned deadline of November 15.



There's no need for concern, though, because as soon as Sony comes out with the new model, they'll be advising the devs so that they can avail of it. Said Sony, "Due to the certification on the current development and test tools expiring, we will be stopping selling them on November 15. However, we will continue to provide loan stock for registered and new developers, until a new certified model is available."



With these dev kits "expiring", and Sony talking of a newer certified model, this certainly only further hypes the speculation of a PSP2 coming to town very soon. If only for that, people will definitely be looking forward to this expiration date.


Via [VG247]

Wednesday, October 6, 2010

Yuji Naka wants to work on Dreamcast 2



Yuji Naka may be more known as one of the minds behind the original Sonic the Hedgehog, but the former Sonic Team head has also had a hand in the development of the Sega Dreamcast. In an interview with CVG, the current Prope boss waxes ecstatic about the possibility of working on a follow-up to the Sega home console.


"I'm hoping to work on Dreamcast 2", Naka told CVG. "Of course Dreamcast was my baby back at Sega and I want to carry on making good games for the European market and one day I'm hoping it gives me the opportunity to work on Dreamcast 2.

"I do miss those old days when I was heavily involved in hardware making at Sega. I was involved in most of the consoles and controllers that Sega came up with."

Naka also expressed enthusiasm at collaborating with any of the big three platform holders on any kind of hardware development, even if it's not the actual Dreamcast successor.

"If I have the opportunity in the future I want to be involved again with hardware making," he said. "It would be ideal if I could become some sort of advisor working with the platform makers in future. I think if I can work really well with the platform makers then it's good for everyone, because I can then come up with totally new games."

Naka is currently promoting Prope's Wii upcoming game, Ivy the Kiwi?.

Via[CVG]

Monday, September 27, 2010

Mega Man 8-Bit Deathmatch trailer!

Mega Man 8-bit Deathmatch is a fan-made Doom2 mod that basically turns the world of Mega Man into a FPS. You get to play as Mega Man or the robot masters and kill each other with special weapons from the classic series. Looks pretty good. I'm downloading the demo right now to try it out :)

Here's the trailer for the weapons.



You can get the demo here http://cutstuff.net/blog/?p=2218

Friday, September 24, 2010

Monster Hunter Portable 3rd!




Just wanted to throw a little update out there before I head out into town for the night. I personally love Monster Hunter. It's literally one of my favorite games of all time. So I wanted to share with you guys the brand new trailer of the upcoming game in the Monster Hunter series. Japan will be getting Monster Hunter Portable 3rd on December 1st, and they have just released a new trailer for the game. See the trailer below! You hunters are definitely going to want to watch this. New moves, new monsters, new everything. Looks like one of the biggest Monster Hunter games to date. Here's hoping for an english release :)







Monster Hunter portable 3rd is also getting a special PSP bundle in Japan. Unfortunately I couldn't find a picture of it.

Nintendo 3DS hardware specs revealed?

Good morning everyone! Time for a little update with Nintendo's upcoming handheld, the 3DS. So what's inside the innards of the upcoming Nintendo 3DS? Well, if sources close to IGN is to be believed, the upcoming 3D-enabled handheld is one mighty little device. According to IGN, the 3DS will boast not one, but two 266MHz ARM11 CPUs, a 133MHz GPU, 4MBs of dedicated VRAM, 64MBs of RAM and 1.5GBs of flash storage. While the source wasn't able to provide any other details of the ARM11 processors the 3DS will feature, the site points out that early iPhone models as well as current gen Microsoft Zunes and other Android smartphones also used the ARM11 processor. The site added:
"As we learned in June, the 3DS' GPU has been named DMP's PICA200, which features a maximum processing speed of roughly 200MHz, though it seems Nintendo is scaling it back a bit for use in the 3DS. Numerous developers working on software for the platform have likened its graphical capabilities to current-generation consoles like the Xbox 360 and PlayStation 3, albeit on smaller, lower-resolution screens."

"The handheld will also have substantially larger storage capacity than preceding models, jumping from only 256MBs on the DSI to 1.5GBs of flash memory on the 3DS. The total drive space can, of course, be expanded using the 3DS' SD card slot." 

Here's just some of the games and franchises announced by Nintendo and it's 3rd part friends.



Nintendo
  • Animal Crossing
  • Kid Icarus: Uprising
  • Mario Kart
  • Nintendogs + Cats
  • Paper Mario
  • Pilotwings Resort
  • Star Fox 64 3D
  • Steel Diver
Atlus
  • Etrian Odyssey
  • Shin Megami Tensei:
  • Shin Megami Tensei: Devil Survivor
  • Shin Megami Tensei: Persona
Konami
  • (Untitled Baseball Game)
  • Contra
  • Frogger
  • Hideo Kojima's Metal Gear Solid Snake Eater 3D "The Naked Sample"
  • Pro Evo



What games for the 3DS are you most excited for?

Monday, September 20, 2010

Japan has embraced Kinect - MS


Japan has embraced Kinect - MS


"The Japanese development community has embraced Kinect." This was the bold proclamatino made by Microsoftthrough Aaron Greenberg, Xbox product head, at the TGS 2010.

"We came here back in the days of Project Natal and we met with the creators and developmers. It's clear they wanna be on the frontline of Kinect. We'll continue to invest in games that are designed to be played in a controller. But to allow somebody that's never played a game before that doesn't need to use a manual and can step in front of a game and instantly play is something that Kinect enables.
I just played Table Tennis on the show floor. I'd never played it before and nobody had to tell me how to play. It's very clear. I hit the ball with my hands; it was fun, it was intuitive." He also raved about how Japanese developers have already come up with "things we've never imagined."
Maybe the launch of the motion controllers can do something to boost once more the creativity of the Japanese gaming industry, if Inafune is to be believed that it has indeed stagnated.